It was just over month ago at Gamescom that we gave you a first look at AMD FidelityFX™ Super Resolution 31 (AMD FSR 3) in Forspoken, one of the first games being updated with the latest version of our cutting-edge open-source FSR upscaling technology. Along with this preview, we also shared that ...
It doesn’t matter. AMD covered it 10 months ago, and ony releasing it now proves that it was announced strictly to get attention but could not produce anything. If the picture quality could come within 10% of DLSS 3 or 3.5, AMD would have made a much bigger fanfare about it’s release.
Picture quality with FSR & DLSS matters more than number of frames because playing at 200fps blurry is not enjoyable compared to 110fps high quality picture.
I’m going to take a wild guess and say FSR 3 is a bump above DLSS 2, that’s why there is no celebration about it’s release.
It doesn’t matter. AMD covered it 10 months ago, and ony releasing it now proves that it was announced strictly to get attention but could not produce anything. If the picture quality could come within 10% of DLSS 3 or 3.5, AMD would have made a much bigger fanfare about it’s release.
Picture quality with FSR & DLSS matters more than number of frames because playing at 200fps blurry is not enjoyable compared to 110fps high quality picture.
I’m going to take a wild guess and say FSR 3 is a bump above DLSS 2, that’s why there is no celebration about it’s release.