alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 2 years ago"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comexternal-linkmessage-square9fedilinkarrow-up156arrow-down10cross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up156arrow-down1external-link"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 2 years agomessage-square9fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
minus-squarebermuda@beehaw.orglinkfedilinkEnglisharrow-up2·2 years agoAgreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.
Agreed, and it’s been such a quick change in the industry too which is a great sign. It really wasn’t that long ago that you didn’t even get a brightness slider, and hell some games still have a static 50 FOV.