• cobysev@lemmy.world
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    1
    ·
    6 days ago

    I was hoping the article would mention Manor Lords. It’s a medieval city-building game where you fight against brutal changing seasons and invading enemies, hoping to eventually develop your own kingdom from scratch. And you can plan your city pretty early on or grow it from a single small farm. It’s surprisingly difficult because there’s not a set progression. A single bad winter can kill off your entire civilization.

    The article mentions building curved roads rather than just straight plots of land. Manor Lords sort of plots its own roads based on where NPCs travel most. So if you put a well in a central location and a farm off to one side of a strip of homes, roads will automatically form in desire paths between resources and homes. Your city infrastructure can follow these desire paths while expanding, or cut them off and force your citizens to form alternate roads around new buildings.

    I haven’t played much of Manor Lords because it was so difficult. I was having trouble keeping a civilization alive with neighboring armies ransacking my villages, or not stocking enough resources before winter set in to survive the season. But it seems like a game the author of this article should check out.

    • FinjaminPoach@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      6 days ago

      I haven’t played much of Manor Lords because it was so difficult. I was having trouble keeping a civilization alive with neighboring armies ransacking my villages, or not stocking enough resources before winter set in to survive the season. But it seems like a game the author of this article should check out.

      It is pretty difficult at first! Like many other city builders there’s a sort of, objectively-correct build order that you have to follow, and I find that building a trading post as soon as possible is pretty essential because you need to replenish on tools.

      I’ll go into the other stuff I’ve learned in the spoiler section if anyone is interested.

      spoiler

      Most territories give you access to Furs or Salt which are goods you don’t need (salt is used in tanning later on) so it’s best to just sell these at a trading post. If you have a route selling these or wooden products (machine parts / shields), you don’t face any money problems.

      Since raising an army is impossible without iron, and very hard to do early on in the game, i believe the game expects you to utilise mercenaries quite early on. This is pretty easy to do when you have one of the afforementioned trade routes - you don’t need as many mercs as you expect.

      So to clarify, the build order is basically:

      • Lumberjack
      • 3 burgage plots with room for an expansion, which gives you room for 1 more family after expansion is built
      • 1 food gatherer (usually forage hut or hunters hut)
      • storehouse + granary
      • Salt mine or Hunter if you haven’t already, so that you have stuff to sell
      • At this point you’re good to go - you’ll be generating enough timber to make a Trading post in the near future [4 timber], and can staff it with the extra family that joins. There’s wriggle room to do other stuff before you do this

      Some tips from previous updates that I think still stand:

      • In a previous update, it was recommended that you build burgage plots with a garden as small as possible, because it makes it easier for the villagers to fully work that plot, which makes it more productive.
      • Chickens are some of the best source of food (They do seem a good deal more productive than goats and pigs)
      • You will be relying a lot upon your burgage plots to produce food

      There are many things i still haven’t grasped with manor lords - beer economy and the farms (i don’t get why the workers do nothing for winter, it’s a bad system to have to reassign them all). I revisit it for about 4 days every 6-12 months.

    • kazerniel@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      I was hoping the article would mention Manor Lords.

      The article is from 2020, Manor Lords was released in 2024 😅

      • cobysev@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 days ago

        Ah. Well, that would explain it. Folks usually share current articles, so I assumed this was written recently, not a half decade ago. That’s my bad.

    • CosmoNova@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 days ago

      Manor Lords is probably the most realistic medieval city builder right now. Only the idea that people build new settlements from scratch isn‘t very accurate or at least very uncommon for the time. I know it‘s in the core DNA of the genre so it‘s fine. Still, maybe they could add other scenarios where you take over a settlement to improve it or rebuild one that has been attacked. That would be even more immersive.

    • kaitco@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 days ago

      Okay, you’ve sort of convinced me to jump into this game.

      I’ve had it on my list for a long time, but these days, I’m so skeptical of anything that sounds like convenient praise, so I spent five minutes reading through your comments to make sure you were legit and not some AI bot made to pimp the game.

      Manor Lords sounds a lot like the game Banished, but the dev of that game has long been radio silent and it won’t be getting updates. Manor Lords, however, sounds like what Banished would have become if it were continued and evolved further.

      • cobysev@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        6 days ago

        I blog about video games as a hobby (all my posts here on Lemmy are blog reviews of games I play), so I tend to write a lot when I’m interested in a game. I’ll admit, this is the first time I’ve been accused of potentially being an AI bot, but I get your skepticism.

        Manor Lords is not a game I’m particularly interested in, because as I mentioned, it was pretty difficult for me and I gave up pretty early on. But it was a unique style of gameplay compared to other city builder games, so the experience has stuck in my head.

        When I read this article, every complaint about modern city builder games reminded me of Manor Lords, and I was disappointed that game wasn’t addressed anywhere in the article. I had hoped to see the author’s thoughts on it compared to other games in the genre.

        • glimse@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          6 days ago

          I read your posts when I see them and they’re better than the vast majority of game reviews I’ve read - even if they’re not “formal” reviews.

          • cobysev@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 days ago

            Thank you! That’s because I don’t have corporate requirements for writing. Nobody’s paying me, I’m just doing it as a hobby, so I’m not limited in my writing. I can gush about anything I want!

            I try to stick to the format of walking readers through an introduction to a game. So many times, I see people talk about games but not explain what the game actually is. They assume their audience has some base level of experience with it. So I introduce the games I play so my readers are familiar with them when I get to gushing about why I’m enjoying it.

            Plus, my posts started as sharing a bunch of screenshots of my gameplay, so of course, I try to share as many visual aids as I can while walking through the gameplay.

    • chuckleslord@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      6 days ago

      Very much not. Reads more like “here’s this interesting thing about old school towns and we’re using video games as a hook to discuss them”

  • szprot@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    ·
    6 days ago

    Knights and Merchants is as much a city builder as StarCraft is, which is to say, not at all.

    Other than that, an interesting article.

    • Matty_r@programming.dev
      link
      fedilink
      English
      arrow-up
      3
      ·
      6 days ago

      I was interested so I checked it out. But its been in development for over 10 years, and still in Alpha.

      • Agent_Karyo@piefed.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 days ago

        I’ve play Ostriv a lot.

        The current build is very playable. There are many 1.0 release games that are in a far worse state (even with post release patches).

        I would just try it out if I were you. The game is a lot of fun as it is.

      • Jayjader@jlai.lu
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 days ago

        In my experience it’s already a lot of fun, but you can definitely feel the alpha+solo dev combo on certain aspects. Still, dwarf fortress has been in development for over 20 years and it’s still arguably in alpha, and just as arguably contains more video game than many fully released ones do. That metric on it’s own doesn’t necessarily mean much.

    • chuckleslord@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 days ago

      Medieval towns were planned almost in their entirety before anyone moved there, they followed some set standards on what to build, and once established they remained mostly unchanged in size or population. As opposed to games, where you place a city center and organically grow out from there in a linear fashion in both terms of buildings and population.

      • MonkderVierte@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        4 days ago

        Where, Balkan, US?

        Here in central europe, it worked like you’d imagine: Lot’s of “grouped farms”, hamlets, 100-people castle villages, bigger villages, local-center-villages, small towns. All maybe one or two miles apart.
        And some tidbits from history; how the local district was sold to the Habsburgs, because the next bigger city had debts (the Habsburgs didn’t keep it either). Or how the local small city got city rights back in 1700, despite only being a small town, because it was strategically important.
        And while the bigger cities were around since the romans, it all grew organically.

        This doesn’t match at all with what you’re saying.

        • Don Antonio Magino@feddit.nl
          link
          fedilink
          English
          arrow-up
          6
          ·
          6 days ago

          Nah, I’m being snarky. It’s a comparison of a couple of games (like Settlers and Banished) to what’s actually known about life in medieval times. Notable differences are that in reality people didn’t have much to eat, also due to tithes by the church, whereas in games your entire goal is achieving huge (food) surpluses.

          Also, in games you often build a town center and then start building further buildings quite organically, whereas in actuality towns were planned based on the surroundings.

          The article is actually pretty interesting, not at all ‘stop having fun’ as another commenter’s meme here is saying. Though it doesn’t discuss Manor Lords.