• chaogomu@kbin.social
    link
    fedilink
    arrow-up
    49
    ·
    1 year ago

    My dream is a fallout game set in New Orleans, but made by Obsidian.

    Give them permission to have greenery in the game as you run around a massively overgrown swamp (there’s some lore from unpublished games about an over-abundance of GECK testing in the area,)

    Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.

    We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.

    My dream enemy would be a splinter group of Caesar’s legion and remnants of the Enclave.

    As for music, dig deep into New Orleans history. There’s more than enough to put together a kick-ass soundtrack.

    • ayaya@lemdro.id
      link
      fedilink
      English
      arrow-up
      11
      ·
      edit-2
      1 year ago

      Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.

      • ante@lemmy.world
        link
        fedilink
        English
        arrow-up
        18
        ·
        1 year ago

        As of 4/9/22, about 20-ish, I believe, out of an original team of ~70. The remainder either quit, were laid off, or were fired.

        Source here, which expands further:

        Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.

        Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.

        • Potatos_are_not_friends@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 year ago

          Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.

          I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.

          Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.

          So I have high hopes for Outer Worlds 2 being incredible.

    • bionicjoey
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Wasn’t there a fallout 3 DLC set in the Bayou?