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The game goes from 60 FPS to 22 FPS even in performance mode in high population areas (act 3 primarily), that’s pretty brutal. I wonder if this will be a trend given how GPUs see a lot more gen over gen improvements while CPUs don’t.
It’s most likely engine architecture issue for processing objects that has animation/AI. I doubt the CPUs are fully utilized on all cores on PS5. Crowd of AIs are hard on many engine not specifically designed or programmed for them.
Yup, you’re probably right!