thanks_shakey_snake to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square242fedilinkarrow-up1628arrow-down143file-textcross-posted to: [email protected]
arrow-up1585arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake to Gaming@lemmy.ml · 1 year agomessage-square242fedilinkfile-textcross-posted to: [email protected]
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up1·1 year agoYeah, outposts seemed to me to be the thing that Starfield was designed and marketed around, but it’s so jank. So many basic things missing and so many quality of life failures. It’s like they didn’t even test it themselves first.
Yeah, outposts seemed to me to be the thing that Starfield was designed and marketed around, but it’s so jank. So many basic things missing and so many quality of life failures. It’s like they didn’t even test it themselves first.