thanks_shakey_snake to Gaming@lemmy.ml · 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square242fedilinkarrow-up1628arrow-down143file-textcross-posted to: [email protected]
arrow-up1585arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake to Gaming@lemmy.ml · 1 year agomessage-square242fedilinkfile-textcross-posted to: [email protected]
minus-squaredangblingus@lemmy.dbzer0.comlinkfedilinkarrow-up6arrow-down4·1 year agoEverything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
minus-squaretomi000@lemmy.worldlinkfedilinkarrow-up3arrow-down1·1 year agoThats exactly what they were saying
Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Your point is?
Thats exactly what they were saying