Friend, are you weary of talk of blockbuster space-faring RPGs and blockbuster D&D adaptations and blockbusters in general? Do you yearn for the older, simpler days before the great Unrealification and the invention of sex scenes, when people called a spike pit a spike pit, and you could count all the different colours in a screenshot on your fingers? Do you, in fact, reject this framing of retro-styled 2D pixelart games as “older” and “simpler”, regarding it as condescending and false? Look, shut up already. I’m trying to tell you about Isles of Sea and Sky from developers Jason Newman, Dan Collver and Craig Collver.
“What if Zelda was 90% sokoban instead of 10% sokoban?”
That looks very pretty and I’ve added it to my wishlist.