- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Cameroon didn’t believe in much. When they said the ritual was harmless — just five days — he agreed. A quiet house. A few strangers. A place to belong. But now, he wakes up alone. Every morning night, they’re already waiting.
They never move, but he knows they’re watching. Their whispers crawl through the walls in a language he doesn’t understand. And with each passing day, the house changes — the walls breathe, the lights lie, and the rituals feel less like tradition and more like a trap. By the fifth day, Cameroon finally understands: he was never meant to leave.
🔸 Five Days of Dread
A tightly paced horror experience that escalates each day.
🔸 No Dialogue. No Escape.
The story unfolds purely through visuals, sound, and space — no text, no voice, no guidance.
🔸 PSX-Inspired Visuals
Low-resolution textures and unsettling retro environments amplify the unease.
🔸 Atmospheric Psychological Horror
No chases. No combat. Just presence, tension, and the terror of being watched.