Cameroon didn’t believe in much. When they said the ritual was harmless — just five days — he agreed. A quiet house. A few strangers. A place to belong. But now, he wakes up alone. Every morning night, they’re already waiting.

They never move, but he knows they’re watching. Their whispers crawl through the walls in a language he doesn’t understand. And with each passing day, the house changes — the walls breathe, the lights lie, and the rituals feel less like tradition and more like a trap. By the fifth day, Cameroon finally understands: he was never meant to leave.

🔸 Five Days of Dread

A tightly paced horror experience that escalates each day.

🔸 No Dialogue. No Escape.

The story unfolds purely through visuals, sound, and space — no text, no voice, no guidance.

🔸 PSX-Inspired Visuals

Low-resolution textures and unsettling retro environments amplify the unease.

🔸 Atmospheric Psychological Horror

No chases. No combat. Just presence, tension, and the terror of being watched.