Lots of small fixes here to make things smoother on mobile! Please let me know your thoughts! A few more changes on the way but here is a big start!

Instructions:

1.Solve the grid using the clues provided. The direction of the word is indicated by the number around the grid (so some words are backwards).

2.After you complete the grid, click the pencil icon tab at the bottom to switch over to solve the anagram. The title is a hint to the anagram!

    • OliveSheep@lemmy.worldOP
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      17 hours ago

      [Answer paraphrased from the dev so apologies if I use terms incorrectly] The game is built in Flutter (which would help us move to this being in app stores later down the line) and Flutter isn’t like traditional web and doesn’t use HTML and CSS, and instead relies on a custom library, which is canvaskit and wasm. I believe that’s what you’re likely seeing is that custom library for the pixel rendering :)

  • KanadrAllegria
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    1 day ago
    🌲 Piñones - An OK solution
    🕔 Solve time - 03:14
    🦾 Challenge me - https://app.pinones.io/puzzles/an-ok-solution
    

    Be the first to hear about new puzzles! https://pinones.io/

    I like how the anagram highlights which space you are currently at with green. I think that Was a feature before the update, but it definitely comes in handy with the auto-tab

  • Sibbo@sopuli.xyz
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    1 day ago

    So much better!

    🌲 Piñones - An OK solution
    🕔 Solve time - 16:19
    🦾 Challenge me - https://app.pinones.io/puzzles/an-ok-solution
    
    Be the first to hear about new puzzles!
    https://pinones.io/
    
  • Skullgrid@lemmy.world
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    1 day ago

    nice improvements, taking a bit of time to get adjusted to, so will give feedback after a few more puzzles.

    today’s one was hard, but probably due to my lack of knowledge? I liked the solution to the anagram

    • OliveSheep@lemmy.worldOP
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      2 days ago

      Thanks, Squirrel! I’m hoping to add one feature to normal mode to help make it a little easier, but all depends if we can get it done by Friday! If not, will have to wait until I can squeeze more development time but fingers crossed!