Spoilers ahead for some parts of the game, so be cautious reading.
We’re currently on our first playthrough and are close to finding Ruby, I think - we went to the point of no return under that abandoned building near the fishing village and were told that quests relating to the cryptozoologists and the union might be blocked off if we proceed, so we decided to check out Evrart’s request again to open that apartment door behind the Whirling-in-Rags.
Now, we had been putting off finishing that request since we didn’t want to open some random door and essentially break in and thought, well, we still need some information plus seeing more of the game is cool despite the implications of helping Evrart. Given that we’ve progressed past Wednesday by now, that fascist cryptozoologist has already returned to his apartment, so we failed Evrart’s quest. Why was he making us open the door in the first place, I’m wondering?
And then he wants us to, essentially, evict the residents of the fishing village for some youth centre he wants to build there? We ended up forging the two required signatures because we didn’t want to be responsible for the eviction of residents who might not be in on the implications of 2 years of construction work.
Like, I’m pro worker’s rights and unions are amazing, but Evrart just feels shady front to back, and I don’t feel like helping him is the right call. Without spoiling anything, was that the right course of action?
Ultimately, there probably aren’t any wrong decisions to make here since most characters are morally grey, except for the extremes like Measurehead, but Evrart just feels especially shady even though he makes you believe that he’s on your side.
Did you do his quests? Can you progress the story fine without ever helping him?
If you’re a comrade and practice solidarity with working class, your choice is clear.
Evrart is one of my favourite characters, but this is a thorny topic to discuss without spoiling things so it’s probably better to open this can of worms after you guys are finished, just to be safe.
Did you do his quests? Can you progress the story fine without ever helping him?
You can help him as much or as little as you want. However, you only get your gun back if you work with him. The game says this pretty explicitly up front.
Everart has to be my favorite character in the game besides Kim.
He’s so well written, the dialogue about the mega rich light bending guy is just fucking perfect lol.
He knows exactly who he needs to pretend to be in order to manipulate everyone, that makes him incredibly dangerous to the naive.
If you think he’s got anyone’s best interests besides his own, or might believe he is who he says, I think you’re in need of a second play through once your high wears off.
If you think he’s got anyone’s best interests besides his own, or might believe he is who he says, I think you’re in need of a second play through once your high wears off.
I mean, I beg to differ. The fact that he is much more nuanced than that is what makes him a great character. The fact they managed to make Evrart so hateable and Joyce so likeable is a triumph of writing when you consider who is actually attempting to make change for the better and who is a cynical realist almost nihilistic capitalist.
That’s exactly my point. Evrart wants to paint this picture like he keeps order and his supporters like him, but him and his brother are mob-bosses, they muscle out anyone else who tries to make changes in their territory.
He weaponises a faux-socialist movement, but he will exploit and manipulate everyone for the purpose of his own gain. He cares not for the plight of the working class, he only pretends to.
He’s not complex because he might be good - he’s complex because he’s so good at faking it. That’s the brilliance. He’s a mobster who makes you feel like you owe him a favor for getting mugged.
No, he’s complex because he’s both. Dismissing him out of hand simply because he’s corrupt, lacks scruples and does enrich himself as part of his business is doing him and the writing a disservice.
The redevelopment of the fishing village is a perfect example of this. He is ruthless towards its current inhabitants and willingly will drive them out. And he probably will have personal profits to collect from the process. But the fishing village is a shithole with no future and no standard of living. His youth center will be a positive for the community, as will his low income housing. And if your skills are high enough during the conversations about this they’ll tell you he does genuinely care about making the lives of his constituents better. He genuinely is upset about the appalling living conditions in the fishing village.
It’s a much more layered and morally grey scenario than you paint it out to be.
Gotcha, we’ll get back to this later then.
Yea, I figured. I’m wondering how necessary it is to have a gun in the first place, but considering you can have one, there’s probably some use for it (shooting it, duh, but you know what I mean).
On an unrelated note, whenever I want to type “Yea” at the beginning of a sentence now, my autocorrect offers “YEAAAAAAAGH” now because of a meme I posted a few days ago :D
I am become Egg Head, the hardest of cores
As the other comment chain already said: you can choose to do it or not, you can progress either way.
I didn’t do the quest, because I felt it was wrong, especially after I got to know one of the inhabitants a bit better…
Good think we lied about the signatures then and didn’t actually have to break into the apartment. So far, only positives for us without actively helping him
I had the option to pretend I’d helped him and it progressed the quest, but I think that may have been dependent on a passive check
Sounds like it. If I didn’t care about the consequences in the game, I would have loved to lie about getting the signatures immediately in the same dialogue screen when he gives you the envelope - just to see what happens :D