I played about 4 hours and 15 minutes tonight while plugged in the whole time and it ran pretty great. I had FSR 2.1 on and ran most settings at Medium with a couple low like the Vehicle and People on the Street Density on Low. I switched the Textures from Medium to High for the last 20 minutes or so and I saw a minimal change in framerate. Mostly it stayed in the mid 40s while swinging around and stayed in mid 50s to 60 (I have Vsync on) while on missions inside buildings.

I’m really impressed with this thing. Next time I play I’m going to try Steam Remote Play and/or Moonlight to see if upping the graphics is worth the potential latency issues from streaming. I’m guessing I’ll just play it fully on the Deck the whole time. Hopefully Miles Morales is just as optimized.

  • doggish@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    I’m playing Miles Morales now on it and it runs great though there are more bugs in this then just the annoying memory leak. I’ve had it crash a few times when too many in game events line up.

    Just early tonight it froze because a podcast clip started right as it was saving me finding a tech cache. I waited to see if it’d recover, but no luck. When the ambient cityscape sounds started dropping out I knew I’d have to use the Steam Exit Game command.

    • PerogiBoi
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Aw sorry to hear that. Perhaps CryoUtilities can help with some of the performance issues (if you don’t have it installed already).

      • doggish@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        I have it running the recommended levels, but I think Miles Morales probably just has more bugs being a smaller release for Sony.

        Still was super impressed by the game. It’s very fun and ran exceedingly well, but it had a lot of weird bugs.