After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

  • dinckel@lemmy.world
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    1 year ago

    What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics

      • dinckel@lemmy.world
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        1 year ago

        Personally, I don’t even care about the graphics that much. Sure, it’s breathtaking and all, but by themselves they get old so quickly

    • Katana314@lemmy.world
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      1 year ago

      I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.

      • dinckel@lemmy.world
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        1 year ago

        I’m not talking about the title as in the name of the game. I’m talking about it in the sense of the game itself

      • cyd@lemmy.world
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        1 year ago

        “God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.