I posted a rumor link on this last night, and removed it because I wasn’t sure of the source; looks like we have a firm source about it now, though, guess project sigil is effectively dead.

  • Kichae@wanderingadventure.party
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    2 days ago

    @[email protected] Sigil was a project to double-down on ecosystem lock-in and introduce microtransactions into the game at a time where online play was/is ballooning. And it probably had a lot of potential to achieve those things, if not for Hasbro’s seemingly constant refocusing and shifting short term goals.

    It’s good for the hobby that it’s DOA, but being so dismissive of it because it’s not something you personally see value in just kind of sounds like burying your head in the sand to the very real changes the hobby has been undergoing since lockdowns started five years ago.

    Sigil had the potential to not just lock players into the D&D Beyond ecosystem (even more so than Beyond already does), but also to be a poison pill against homebrew in general.

    It would have been a Curse of Strahd machine. Something that has full support for official moduals and rulebooks, and functionally no support for anything else. And there was a very, very, very real chance that it would have worked.

    • jjjalljs@ttrpg.network
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      2 days ago

      Oh, I believe you that it could have worked. Many people seem happy to go with easy even if it’s worse in many ways. Sometimes that’s fine and the trade-off is worth it. I don’t compile all my software from source.

      Making DND more like a video game seems really sad to me, and I wouldn’t want to take the poison pill. But I guess that’s like looking at the Internet and longing for when it was free hobby stuff while most people just want Facebook.

      I like to think people would be like “wait, this sucks, we can’t go off the rails?” but I think most people’s expectations are lower. They’d be happy with DND as board game.