Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we’ve seen in this industry? What a damn shame.

  • technomad@slrpnk.net
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    edit-2
    15 hours ago

    I know I’m in the minority here, but I really didn’t like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I’d much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.

    Also, fuck warner bros.

      • Sebastrion@leminal.space
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 minutes ago

        The Problem is… I Love The fucking Gameplay, this together with the Nemesis System was super addictive to me.

    • Zorque@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      13 hours ago

      I didn’t like it because it seemed pointless if you don’t really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What’s the point? It’s all just randomly generated grunts that try and kill you.

      It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.

      • ampersandrew@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        8
        ·
        12 hours ago

        I love proc gen stuff for how it can make each playthrough feel different or even just make yours feel different from your friend’s. I appreciated that the enemy would remember how you defeated them in particular, because it called out those unique events. I also don’t know that there are a ton of settings where this mechanic makes sense outside of the two it appeared in already, so I won’t miss it too badly.