From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.
Dragon’s Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn’t suited to large areas with multiple entities. Not sure if that explains Rise however.
From what I recall, I thought the RE (VII) Engine and everything that used it was used in was remarkably well scaling? After all MH Rise and RE VIII ended up on Switch.
Dragon’s Dogma 2 and Wilds both run terribly and are their most open-world games. For whatever reason it seems the engine isn’t suited to large areas with multiple entities. Not sure if that explains Rise however.
It certainly seems like it’s contributing. The game is a huuuge CPU hog.