“No, it is for your specific hardware and use case.”
That microsoft didn’t enable the necessary software components to run windows mixed reality HMDs on linux?
No - that’s a given. It’s that nobody has working third party software for my hardware yet, hence the “VR isn’t ready on Linux yet” statement.
The reverbs never natively supported any open standards like SteamVR or OpenXR.
I know.
WMR headsets are the ones that have been the hardest to get going with open VR systems like Monado, but that doesn’t mean that hardware that implemented sane standards isn’t already working great, which it is.
I know.
That said, WMR is partially working at this time.
I know.
Bottom line, if you use something that is actually supposed to work, it does. If you don’t, then yeah, the volunteer-created hacks to get things to work are still in progress.
I know.
My VR hardware is still not working, and Linux is clearly not “VR ready”.
Android doesn’t pride itself on its incredible hardware compatibility to the same extent that Linux does.
I realize that I am in no way entitled to other people’s labor to get WMR working on Linux, of course, but until this significant category of VR headsets does work on Linux, it is not VR ready.
It absolutely does. A huge part of Linux’s whole schtick is that open and community-sourced software is more compatible and just plain better than proprietary offerings. Linux is better, and it can handle being held to a higher standard.
Who decided this is where the goalpost is, except for you?
Yeah, uh, that’s kinda how opinions work. There is no objective measurement of what “VR readiness” means - it’s going to be an arbitrary division no matter who is deciding where the line is. I just think that arbitrary division should include the set of headsets that just a few years ago constituted at least 10% of the market as measured by Steam alone, if not significantly higher once other proprietary storefronts that these headsets were aimed at are included.
Then you’re going to have to acknowledge that your opinion disagrees with most others.
And that a lot of people are going to consider accounting for what a piece of software “prides itself in” when defining what kind of standards need to be met for features to be considered “ready”, to be pretty weird.
VR works on linux. That is indisputable. The majority of people have VR hardware that works on linux. That is indisputable.
Linux is more than ready for gaming, but by your standards, it isn’t ready for that either because some games use a level of anti-cheat so invasive, it will never work.
These games are “significant” in the same way WMR hardware is, if not moreso.
Then you’re going to have to acknowledge that your opinion disagrees with most others.
Says who? You? On the contrary, I think you’re going to have to acknowledge that your opinion disagrees with most others.
And that a lot of people are going to consider accounting for what a piece of software “prides itself in” when defining what kind of standards need to be met for features to be considered “ready”, to be pretty weird.
And a lot of people won’t feel that way, especially because “work being done until certain standards are met to be considered ‘ready’” is literally how software development works, including on Linux.
Linux is more than ready for gaming, but by your standards, it isn’t ready for that either because some games use a level of anti-cheat so invasive, it will never work.
You’ve been really good at shoving your words down my throat throughout this conversation, but I’ll humor you yet again.
This is a completely different situation because the devs are actively preventing the software from working on Linux.
WMR can work on Linux - it just doesn’t yet, because the third party software tools to enable it to do so haven’t been finished yet. WMR isn’t being actively blocked from working on Linux the same way the antagonistic game devs are doing so for the kernel-level anticheat games.
VR works on linux. That is indisputable.
No, actually you’ll find that it’s quite disputable, especially since that’s exactly what I’m doing. I’m disputing it. Right now. This is me disputing it. *waves*
As in the software. No part of a linux OS prevents the necessary components, game engines, graphics drivers, etc, from functioning. It runs. You cannot claim otherwise without specifying an adverse environment.
If you’re genuinely trying to convince me that your logic makes sense, please start by justifying double standards, keeping in mind that any genuinely excusable double standard, is by definition, not a double standard.
I’d rather you didn’t, I tuned out when you acknowledged you’re presenting a personal opinion, rather than a generally perceivable consensus.
I am sorry that the peripheral specifics of analogies confuse you, but please be aware that attacking them instead of the point itself, does not invalidate the logic that makes it applicable in illustrating a point.
If requiring every conceivable mode of operation to work, is not always required, then it cannot be arbitrarily sometimes required, “because you say so”.
Then your entire comment chain has been completely (and seemingly intentionally) irrelevant to the point I was making in the first place. In hindsight I suppose that makes sense, since you’ve been building strawmen and tilting at windmills this entire conversation. Literally nobody has said that the games specifically don’t work once the hardware has been made compatible (through software, I should note). Either way, thanks for wasting both of our time.
I tuned out when you acknowledged you’re presenting a personal opinion
And yet here you still are, intentionally misunderstanding the conversation by your own admission, and, once again, wasting everyone’s time in order to white knight for Linux and act like it’s flawless and that everything in the world works when a) that’s objectively not true and b) Linux has no need of this sort of ridiculous white knighting in the first place.
Counter point:
VR is working. It’s not working for your specific hardware and use case.
My Oculus Dev Kit 1 and 2 don’t work properly on Windows anymore. Does that mean Windows isn’t ready for gaming because my specific VR hardware doesn’t work on it? Or does it mean that “VR ready” doesn’t have to include every VR headset.
Counter-counter point: some VR is working. It’s not working for a significant portion of VR hardware, so it is not VR ready.
Windows isn’t ready for much of anything these days, so I’m not really sure why you’re trying to make that comparison with Linux, an OS that prides itself on openness and getting an insane variety of hardware working on it.
I agree that “VR ready” doesn’t have to include every single headset, but that’s pretty disingenuous when a significantnumber of VR headsets use(d) WMR. Linux will not be VR ready until WMR is working.
The number of different branded headsets using WMR doesn’t make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it’s my understanding that setting up ALVR for the quest ones isn’t that tricky (but I’ve also never tried). And much of the remaining 30% other headsets work with ALVR too.
And the point of comparing things to Windows, is that if we’re stating “Linux isn’t ready for gaming because not every VR headset works”, then by that definition Windows isn’t either. Which you probably agree with, but generally speaking “people” / society view Windows as ready for gaming despite it not supporting every headset.
It’s basically getting into the “Fortnite doesn’t work on Linux” type of situation now. Some things are just never going to work, and it’s because of the creator of those things and not Linux itself, and who cares. Even if the things that don’t work are popular, that doesn’t mean that on the whole, the OS isn’t ready.
Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.
That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
Got it. Linux is not VR ready until it supports discontinued headsets. that were previously at 10% of the 2% market, but are now even less (because it’s discontinued, and thus only going to continue to shrink).
“Get VR working and it will be.”
“It is!”
“No, it is for your specific hardware and use case.”
No - that’s a given. It’s that nobody has working third party software for my hardware yet, hence the “VR isn’t ready on Linux yet” statement.
I know.
I know.
I know.
I know.
My VR hardware is still not working, and Linux is clearly not “VR ready”.
By that logic android doesn’t work because you can’t use it on a iPhone.
Android doesn’t pride itself on its incredible hardware compatibility to the same extent that Linux does.
I realize that I am in no way entitled to other people’s labor to get WMR working on Linux, of course, but until this significant category of VR headsets does work on Linux, it is not VR ready.
And that justifies the double standard?
Who decided this is where the goalpost is, except for you?
It absolutely does. A huge part of Linux’s whole schtick is that open and community-sourced software is more compatible and just plain better than proprietary offerings. Linux is better, and it can handle being held to a higher standard.
Yeah, uh, that’s kinda how opinions work. There is no objective measurement of what “VR readiness” means - it’s going to be an arbitrary division no matter who is deciding where the line is. I just think that arbitrary division should include the set of headsets that just a few years ago constituted at least 10% of the market as measured by Steam alone, if not significantly higher once other proprietary storefronts that these headsets were aimed at are included.
Then you’re going to have to acknowledge that your opinion disagrees with most others.
And that a lot of people are going to consider accounting for what a piece of software “prides itself in” when defining what kind of standards need to be met for features to be considered “ready”, to be pretty weird.
VR works on linux. That is indisputable. The majority of people have VR hardware that works on linux. That is indisputable.
Linux is more than ready for gaming, but by your standards, it isn’t ready for that either because some games use a level of anti-cheat so invasive, it will never work.
These games are “significant” in the same way WMR hardware is, if not moreso.
Says who? You? On the contrary, I think you’re going to have to acknowledge that your opinion disagrees with most others.
And a lot of people won’t feel that way, especially because “work being done until certain standards are met to be considered ‘ready’” is literally how software development works, including on Linux.
You’ve been really good at shoving your words down my throat throughout this conversation, but I’ll humor you yet again.
This is a completely different situation because the devs are actively preventing the software from working on Linux.
WMR can work on Linux - it just doesn’t yet, because the third party software tools to enable it to do so haven’t been finished yet. WMR isn’t being actively blocked from working on Linux the same way the antagonistic game devs are doing so for the kernel-level anticheat games.
No, actually you’ll find that it’s quite disputable, especially since that’s exactly what I’m doing. I’m disputing it. Right now. This is me disputing it. *waves*
Thus, not indisputable. QED.
As in the software. No part of a linux OS prevents the necessary components, game engines, graphics drivers, etc, from functioning. It runs. You cannot claim otherwise without specifying an adverse environment.
If you’re genuinely trying to convince me that your logic makes sense, please start by justifying double standards, keeping in mind that any genuinely excusable double standard, is by definition, not a double standard.
I’d rather you didn’t, I tuned out when you acknowledged you’re presenting a personal opinion, rather than a generally perceivable consensus.
I am sorry that the peripheral specifics of analogies confuse you, but please be aware that attacking them instead of the point itself, does not invalidate the logic that makes it applicable in illustrating a point.
If requiring every conceivable mode of operation to work, is not always required, then it cannot be arbitrarily sometimes required, “because you say so”.
You will not find majority agreement on this.
Then your entire comment chain has been completely (and seemingly intentionally) irrelevant to the point I was making in the first place. In hindsight I suppose that makes sense, since you’ve been building strawmen and tilting at windmills this entire conversation. Literally nobody has said that the games specifically don’t work once the hardware has been made compatible (through software, I should note). Either way, thanks for wasting both of our time.
And yet here you still are, intentionally misunderstanding the conversation by your own admission, and, once again, wasting everyone’s time in order to white knight for Linux and act like it’s flawless and that everything in the world works when a) that’s objectively not true and b) Linux has no need of this sort of ridiculous white knighting in the first place.
Counter point: VR is working. It’s not working for your specific hardware and use case.
My Oculus Dev Kit 1 and 2 don’t work properly on Windows anymore. Does that mean Windows isn’t ready for gaming because my specific VR hardware doesn’t work on it? Or does it mean that “VR ready” doesn’t have to include every VR headset.
Counter-counter point: some VR is working. It’s not working for a significant portion of VR hardware, so it is not VR ready.
Windows isn’t ready for much of anything these days, so I’m not really sure why you’re trying to make that comparison with Linux, an OS that prides itself on openness and getting an insane variety of hardware working on it.
I agree that “VR ready” doesn’t have to include every single headset, but that’s pretty disingenuous when a significant number of VR headsets use(d) WMR. Linux will not be VR ready until WMR is working.
The number of different branded headsets using WMR doesn’t make it significant in any way. Based on Steam hardware survey, WMR headsets only account for 2.84% of VR headsets. Index, Quest 2, Quest 3 account for ~70% of VR headsets in use, and they all work on Linux. Index just naturally in SteamVR and it’s my understanding that setting up ALVR for the quest ones isn’t that tricky (but I’ve also never tried). And much of the remaining 30% other headsets work with ALVR too.
And the point of comparing things to Windows, is that if we’re stating “Linux isn’t ready for gaming because not every VR headset works”, then by that definition Windows isn’t either. Which you probably agree with, but generally speaking “people” / society view Windows as ready for gaming despite it not supporting every headset.
It’s basically getting into the “Fortnite doesn’t work on Linux” type of situation now. Some things are just never going to work, and it’s because of the creator of those things and not Linux itself, and who cares. Even if the things that don’t work are popular, that doesn’t mean that on the whole, the OS isn’t ready.
Also, according to steam only 1.9% of accounts have a VR headset. That alone makes VR an edge case. but 2.84% of 1.9% is 0.05% of overall steam accounts using WMR. I think Linux can be ready for gaming without WMR support.
That’s kind of a disingenuous citation, since WMR has been officially discontinued by Windows for over a year, and you can’t install it on any new machines, so of course its official use numbers are currently incredibly low.
Five years ago, however, WMR was more than 10% of the VR market (and that’s not even including all of the other proprietary storefronts that these headsets were aimed at), and I’d bet that a lot of people, like me, would still use it if it were better supported. Plus that’s a lot of e-waste that could be reused and repurposed if we could get 3rd party software to work.
Literally the only reason I still dual-boot my gaming PC is because I have to boot into window$ any time I want to use my VR headset, so, while I would absolutely love it if Linux were VR ready, that’s unfortunately just not the case.
Got it. Linux is not VR ready until it supports discontinued headsets. that were previously at 10% of the 2% market, but are now even less (because it’s discontinued, and thus only going to continue to shrink).
That is correct (your pejorative framing of the situation notwithstanding).