If you hit the outer part sure (though they’ll dent and cave in very easily, which would quickly negate any advantage), but if you hit between the boobs you’ll actually get more purchase than if you hit someone with a flat-chested armor.
to be fair we don’t know how those boobs are made and they may not cave and be more resistant to denting given the extra room for reinforcement. I don’t think the middle of the boobs will give more purchase really given the curves. It would still be sliding and not really hook in, unless you manage to dent first but we are talking deep into combat. So yeah once things get hard and deep it could be a problem.
The trouble is that hitting the inside of the bump gets deflected towards the chest, which you really don’t want. Armor should be uniboob with a peak in the center deflecting outward.
won’t the curvature help deflect blows? Im not sure though if any advantage that might give be evened out by the slut part though.
If you hit the outer part sure (though they’ll dent and cave in very easily, which would quickly negate any advantage), but if you hit between the boobs you’ll actually get more purchase than if you hit someone with a flat-chested armor.
to be fair we don’t know how those boobs are made and they may not cave and be more resistant to denting given the extra room for reinforcement. I don’t think the middle of the boobs will give more purchase really given the curves. It would still be sliding and not really hook in, unless you manage to dent first but we are talking deep into combat. So yeah once things get hard and deep it could be a problem.
The trouble is that hitting the inside of the bump gets deflected towards the chest, which you really don’t want. Armor should be uniboob with a peak in the center deflecting outward.
what about some other odd number like 3 boobs?
That’s going to increase the weight by quite a bit, which is a critical issue for armor. It would be much more useful to reinforce an efficient shape.