I vaguely recall playing one of the two about 20 years ago (looking at the screenshots, I think it was the second game). It was a bonus game on a CD of some computer or gaming magazine. Even two decades ago and this shortly after release, it felt unbelievably dated and clunky already. The PC port was also complete garbage, with lots of bugs, awful visuals even by PS1 port standards and poor controls.
If you’re nostalgic for these games, they might be worth revisiting (although you’re probably remembering them being more impressive than they actually were), but if you’re not, I doubt they are worth picking up, even with the improvements from gog.
Just to compare these two to another dinosaur game from that era that received similarly poor reviews as the PC version of Dino Crisis, Trespasser was far more sophisticated and fun, in my opinion at least - and certainly a technical marvel by comparison. It’s not just that it’s fully 3D, with huge open areas (not possible on PS1, of course), but also the way it pioneered physics interaction. My favorite unscripted moment was a large bipedal dinosaur at the edge of the draw distance stumbling - possible thanks to the procedural animations - and bumping into the roof of a half-destroyed building, resulting in its collapse. That’s outrageous for 1998! I’ve only ever seen this happen once at this spot in the game, so it’s certainly not scripted.
I vaguely recall playing one of the two about 20 years ago (looking at the screenshots, I think it was the second game). It was a bonus game on a CD of some computer or gaming magazine. Even two decades ago and this shortly after release, it felt unbelievably dated and clunky already. The PC port was also complete garbage, with lots of bugs, awful visuals even by PS1 port standards and poor controls.
If you’re nostalgic for these games, they might be worth revisiting (although you’re probably remembering them being more impressive than they actually were), but if you’re not, I doubt they are worth picking up, even with the improvements from gog.
Just to compare these two to another dinosaur game from that era that received similarly poor reviews as the PC version of Dino Crisis, Trespasser was far more sophisticated and fun, in my opinion at least - and certainly a technical marvel by comparison. It’s not just that it’s fully 3D, with huge open areas (not possible on PS1, of course), but also the way it pioneered physics interaction. My favorite unscripted moment was a large bipedal dinosaur at the edge of the draw distance stumbling - possible thanks to the procedural animations - and bumping into the roof of a half-destroyed building, resulting in its collapse. That’s outrageous for 1998! I’ve only ever seen this happen once at this spot in the game, so it’s certainly not scripted.