• XTL@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    2 hours ago

    I’d say the idea was that certain events have happened in history. Broad strokes are known. But you’re running the simulation to find out the details. And that’s where the game happens. Reach the objective, whatever way, or fail. Much like any other game.

    That may be some way away from a sandbox game but it’s worlds away from watching a movie.

    But on rails games like Drakes Whatever? I’d watch the movie if it wasn’t annoying and full of obnoxious characters and bad script.

    • egrets@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      Reach the objective, whatever way, or fail.

      This really isn’t very representative of early Assassins Creed. It’s generally been chock full of very specific instructions - some mandatory, some optional for partial synchronicity – “Don’t alert the guards”, “You have 90 seconds”, “Use smoke bombs 5 times”, etc.