alessandro to PC GamingEnglish · 2 days agoPillars of Eternity director thought it had a 50/50 shot before it crowdfunded in 27 hourswww.pcgamer.comexternal-linkmessage-square1fedilinkarrow-up166arrow-down10cross-posted to: [email protected]
arrow-up166arrow-down1external-linkPillars of Eternity director thought it had a 50/50 shot before it crowdfunded in 27 hourswww.pcgamer.comalessandro to PC GamingEnglish · 2 days agomessage-square1fedilinkcross-posted to: [email protected]
minus-squareFeydaikin@beehaw.orglinkfedilinkEnglisharrow-up10arrow-down1·2 days agoOk, I’ll be that guy. I’m sad they didn’t stick to it being CRPG. Everything even slightly successful eventually turns into a first/third-person shooter. I get that it’s to “reach a wider audience”, but that wasn’t what made it a success to begin with. It’s just “money-brain” thinking.
Ok, I’ll be that guy.
I’m sad they didn’t stick to it being CRPG.
Everything even slightly successful eventually turns into a first/third-person shooter.
I get that it’s to “reach a wider audience”, but that wasn’t what made it a success to begin with. It’s just “money-brain” thinking.