Lies of Pizza, eh?
I really liked Bloodbornes rally system, it really encouraged the aggressive play style they were going after. I was not a fan of the blood vials being a consumable as it could lead to a failure spiral if you lose to a boss a couple of times.
Didn’t realise you need health items for these games, but ok.
/s
Just don’t get hit fivehead
I loved the Elden Ring mechanic. In earlier DS it was always nice to be running low on resources and finally come onto a bonfire. The relief and sense of achievement was great. But it also meant staying on the path, not go exploring and often running past enemies that weren’t worth the hassle. With the open world of Elden Ring this would have become a huge issue. There would have been this entire world to explore, but without resources that quickly becomes tedious. Rewarding players for engaging with the world and the enemies is just what was needed.
I do feel they went a bit overboard with the bonfires in ER tho, sometimes you get one within sight of the previous one. One could argue this is to prevent run backs but the Stakes of Marika already fixed that. It’s pretty jarring to go back to earlier DS and be like there had better be a bonfire right around the corner, because I’m about to die.
Didn’t play P, but the others as well as bloodborne. In dire scenarios I like ER. Followed by DS3.
Especially because you also get your health bar filled if someone likes a comment you left somewhere. It’s been a handful of times that I’ve been saved by that mechanic.
Bloodborne is my least favorite, just because you have to buy them, and if you don’t want to do the cum dungeon, you’ll have to farm them or blood echoes from enemies.
Lies of P is really good. I’d try it out.
I’ve only heard good things. Not actually sure why I haven’t yet. I’ll get it on sale at some point. Just got back into Bloodborne doing some of the higher level dungeons, so I’ll be occupied for a bit.
Medic in Wildstar online.
Now that’s a game I’ve not heard about for a long time. How are they cool?
They had a neat balance between healing and harming where they boosted each other.
Squig Herder is Warhammer Age of Reckoning was like this, too, with having to balance offense and defense spells.
That’s pretty cool. Makes for more engaging gameplay, I imagine, since they’re not just heal-botting
Defnitely made it a lot more fun.