I would say for one modders would have much more information on the base to work with.

  • fubo@lemmy.world
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    4 hours ago

    One thing you get with open-source games is families of variants, where the code for a game has been forked and developed in different directions by different developers.

    OG roguelikes such as Nethack and Angband are an example of this. Rather than mods for a single game, there are variants — code forks that add new features, quests, monsters, skill systems, user interface elements, and so on. There are several dozen Angband variants. Some variants draw upon multiple other ones, combining patches to make a particular developer’s preferred form of the game.