I’m praying the successful sales gives the team the resources to fix the games many problems in coming patches. Unlike the author of this article I have a lot of issues with the current state of the game and find many design decisions to be not in the spirit of classic STALKER. Finally, the broken at best and absent at worst A-life (simulation of what NPCs and mutants are doing off screen for those unfamiliar) is a massive issue.
The bones of a great STALKER game are there, but it’s quite a ways away from it in its current state.
Even with the bugs, I’m having a blast with the game. The positive is that the devs are acknowledging that it’s got issues vs some other devs/publishers going on the offensive with broken games and doubling down saying everything is fine.
I was looking forward to the launch but feared it might come out in the state it did. I’ll probably wait until summer and hope KCD2 will have a better launch… and run on linux.
The devs kinda have to put their money where their mouth is in terms of A-life. Most of the other issues are already being addressed via simple .cfg mods so they should be easily patched (though I have no idea how some of them ended up in the game, was it not QA tested at all?).
A-life is what makes the Zone feel alive in all the previous games. The devs have said it’s not working right, so now they actually have to prove that the framework is there at all and can be fixed.
I tried two older Stalker games way back but I’m not much of a horror fan and I just wasn’t good enough, so I didn’t play the games much. A-Life sounds quite interesting. Let’s hope they can fix it faster than CDPR fixed Cyberpunk.