• superkret@feddit.org
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    8 hours ago

    If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
    Then, when concurrent player numbers drop over time, they can release more.

    But no, they’ll happily take the money from everyone on launch even though their servers can’t handle the load.

    • dan1101@lemm.ee
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      2 hours ago

      They probably didn’t know how many players their servers could support. This was one way to find out.

      • PerogiBoi
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        1 hour ago

        Any company worth any money does stress tests of their servers to simulate different scenarios with different loads.

        Either they were overconfident, or simply didn’t think QA testing was necessary or worth the cost.

    • DrCake@lemmy.world
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      5 hours ago

      Could you imagine the possibly equally as bad reception if a digital game was limited? Then add in that you’d get scalpers trying to sell steam keys for stupid money.

      This is just another example of why you should wait a while before buying a new game, even sequels.