People like him are the reason the industry is so screwed. I’ve been saying for years now that the corporate kills uniqueness in games. They just want money so there is no innovation, they take a game that works and just copy it expecting a high return.
Sometimes, it fails miserably, and still, they can’t fathom why? They are way more fucked than I thought. At this point I expect failures like this to repeat more and more often. The bubble is going to burst and I’ll enjoy every second of these idiots losing money in the millions every time.
As much as corporate is cancer, PlayStation is famously one of the most hands off owners in the industry. Concorde failed because it tried to emter a saturated market filled with F2P with a premium option that was underbaked and had nothing new to offer. Tale as old as time, shit, just from the top of my head I can cite lawbreakers from Cliffy or Blink. Both concord and lawbreakers had excellent gunplay and promising mechanics, but in a world everything else is free, why would the typical audience of these games shift to a new option while paying more?
Whoever greenlit this needs to be fired and have their head examined.
Sony bought the studio, Sony published this, and so Sony effectively greenlit it. Sony corporate then? This was not an independent game developed for PS5, this was in house.
Sony funded and founded the studio, however, sony is not a monolithic abstract entity, within the organisation there are people who make decisions. Whoever made the decision to produce Concord as a premium game instead of F2P needs to get their head examined. Also, most in-house developed games at sony get very little oversight from corporate other than the occasional vertical slice demo.
What the Sony gaming division needs is to pivot back to filling their roster with Japanese and European talent, the california move is resulting in overwhelming enshitification. Holst is up to his head in shitty US office politics and career driven useless MBAs that are ruining the company from the inside out by focusing on abstract metrics and driving the generational know how away from the company. They need to GTFO of San Mateo, Yesterday!
While that’s true, it’s crazy how Marvel Rivals comes out of nowhere and grabs the attention without sweat. Same for Helldivers 2. Clearly there are lessons here, even when entering saturated market.
People like him are the reason the industry is so screwed. I’ve been saying for years now that the corporate kills uniqueness in games. They just want money so there is no innovation, they take a game that works and just copy it expecting a high return.
Sometimes, it fails miserably, and still, they can’t fathom why? They are way more fucked than I thought. At this point I expect failures like this to repeat more and more often. The bubble is going to burst and I’ll enjoy every second of these idiots losing money in the millions every time.
As much as corporate is cancer, PlayStation is famously one of the most hands off owners in the industry. Concorde failed because it tried to emter a saturated market filled with F2P with a premium option that was underbaked and had nothing new to offer. Tale as old as time, shit, just from the top of my head I can cite lawbreakers from Cliffy or Blink. Both concord and lawbreakers had excellent gunplay and promising mechanics, but in a world everything else is free, why would the typical audience of these games shift to a new option while paying more?
Whoever greenlit this needs to be fired and have their head examined.
Sony bought the studio, Sony published this, and so Sony effectively greenlit it. Sony corporate then? This was not an independent game developed for PS5, this was in house.
Sony funded and founded the studio, however, sony is not a monolithic abstract entity, within the organisation there are people who make decisions. Whoever made the decision to produce Concord as a premium game instead of F2P needs to get their head examined. Also, most in-house developed games at sony get very little oversight from corporate other than the occasional vertical slice demo.
What the Sony gaming division needs is to pivot back to filling their roster with Japanese and European talent, the california move is resulting in overwhelming enshitification. Holst is up to his head in shitty US office politics and career driven useless MBAs that are ruining the company from the inside out by focusing on abstract metrics and driving the generational know how away from the company. They need to GTFO of San Mateo, Yesterday!
While that’s true, it’s crazy how Marvel Rivals comes out of nowhere and grabs the attention without sweat. Same for Helldivers 2. Clearly there are lessons here, even when entering saturated market.
Seems like the gaming version of this effect of not investing in enough disruptive innovation: https://www.youtube.com/watch?v=rpkoCZ4vBSI