You can get the same ksp2 experience with ksp1 and the seemingly infinite amount of mods available.
Want more realistic everything? Mods for that.
Want to make a jumbo jet that can also travel to Ike?there’s Mods for that.
Want everything to be reskinned to look different? You better BELIEVE there’s mods for that.
And the best part is if you own ksp1 (or at least if you have it on your computer to play, wink wink) it’s free! No need to pay for a full game that’s just been modified slightly, now you just slightly modify it yourself. (or mod it so heavily that startup takes 20 minutes and if you don’t use the part search function you’ll be scrolling for hours)
Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.
If they actually understood the product and understood what it would take to be produced, they would’ve had a game that the entirety of the ksp2 community would have bought. Instead they spent more on marketing and sound design than engine work.
I mean, KSP2 was not very well received like the first one. So I can see why Take-Two might do this.
It was a scam. They rreskinned the old engine while promising a from-scratch game.
You can get the same ksp2 experience with ksp1 and the seemingly infinite amount of mods available.
Want more realistic everything? Mods for that.
Want to make a jumbo jet that can also travel to Ike?there’s Mods for that.
Want everything to be reskinned to look different? You better BELIEVE there’s mods for that.
And the best part is if you own ksp1 (or at least if you have it on your computer to play, wink wink) it’s free! No need to pay for a full game that’s just been modified slightly, now you just slightly modify it yourself. (or mod it so heavily that startup takes 20 minutes and if you don’t use the part search function you’ll be scrolling for hours)
Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.
If they actually understood the product and understood what it would take to be produced, they would’ve had a game that the entirety of the ksp2 community would have bought. Instead they spent more on marketing and sound design than engine work.