Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.

  • Helvedeshunden@beehaw.org
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    1 year ago

    Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

    • PenguinTD
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      1 year ago

      Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn’t afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.

      • Helvedeshunden@beehaw.org
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        1 year ago

        I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.

        • PenguinTD
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          1 year ago

          I don’t know what to say other than maybe you should send Larian your resume and type “I am sure series S can be ported no issue, here is my numbers.” I am sure Larian would love to have simultaneous launch like PS5 and you can cut a really good deal if you can manage to pull that. BUT, you would have to pass the [Persuasion] check though, hope you have high cha to back it up. :)

          • Helvedeshunden@beehaw.org
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            1 year ago

            Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.

    • K0bin@feddit.de
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      1 year ago

      For one viewport!

      The problem with Series S is split screen.

      Also that’s 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.