Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

  • missingno@fedia.io
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    28 days ago

    Chess.

    For most games, it’s not difficult to make AI that can absolutely destroy humans. But it turns out to be very difficult to make AI that feels like a fun and engaging challenge to a human. Hardest of all is making AI that realistically plays like a human does.

    • MalReynolds@slrpnk.net
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      28 days ago

      Hardest of all is making AI that realistically plays like a human does.

      However it is being worked on and coming along, you can play one here

    • Artyom@lemm.ee
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      27 days ago

      Chess has been using neural networks for their AIs way before it was cool. Different AI skills are usually just trained to different depths.