Does the failure of Disney’s ‘solarpunk movie’ mean our genre is doomed to remain niche?

With its strong environmental message, diverse representation and multimillion-dollar budget, many thought Disney’s 2022 film Strange World would take solarpunk mainstream. That hope was short-lived.

This film did so poorly it is estimated to have lost Disney $197 million. This made it the worst performing film of 2022 and one of the biggest box office flops of all time.

Does this disastrous commercial performance mean that solarpunk will never reach a wider audience? Will it always be fringe? We explore the film and look at some of the explanations for why it did so badly to find out.

  • arsCynic@slrpnk.net
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    12 hours ago

    I don’t know anything about the film. Just chiming in that it’s not because a film does poorly—or anything else for that matter—that it necessarily means it’s a bad film, or that the philosophy behind it is bad. Likewise, something being popular or someone being famous is just that, popular or famous. It’s not synonymous with good or virtuous. Whether Strange World is or isn’t a bad movie, it has no decisive influence on the course of Solarpunk.

  • Schmoo@slrpnk.net
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    21 hours ago

    If anyone is disappointed about Strange World turning out awful and looking for a good movie with that solarpunk feel, try The Wild Robot. Not an ad, I just liked it a lot. If you liked The Iron Giant you will definitely like this too.

  • poVoq@slrpnk.netM
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    24 hours ago

    If the Solarpunk movement would depend on the success of a Disney movie, it would not be punk or worth supporting 🤷‍♂️

    • Steve@slrpnk.netOPM
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      24 hours ago

      I was thinking the same thing. Going “mainstream” would rob it of its meaning and subversion in a way that punk isn’t supposed to be mainstream so much as an ideal working to counteract “mainstream” values

      • Randomgal
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        19 hours ago

        So the thing about punk is that it’s values shouldn’t go mainstream so that it can continue to be punk? What?

        If your punk ideology stops being a counter-ideology and becomes mainstream, that’s called winning son. That’s called fairness and common sense won.

  • JacobCoffinWrites@slrpnk.net
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    21 hours ago

    I don’t know how well remembered this is but big media execs latched on to the aesthetic of cyberpunk in the 90s and overused it so clumsily they killed the entire genre for over a decade. They stripped any punk message and turned it into another extreeeeem joke of the era.

    Solarpunk needs more time to find it’s feet and build a body of work that embodies it’s values. So I’d much rather the big companies piss off for now rather than successfully define what it’s about for mass audiences.

  • ProdigalFrog@slrpnk.net
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    21 hours ago

    I don’t think it’ll make much of a difference, though I suppose an exec could point to it as a reason not to fund something similar. Certainly Disney is unlikely to try again.

    But I don’t really foresee hollywood being the main vector of solarpunk media even if Strange World wasn’t a flop, exactly because of those fickle execs.

    I think instead it will reach a wider audience through indie games, since the barrier to entry is so much lower than a movie, while still accessing a massive audience.

    • Steve@slrpnk.netOPM
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      23 hours ago

      Yeah I agree. Maybe Solarpunk is meant to be a “niche” genre . It was definitely not meant to be defined by executives at Disney. Much like Anarchism it works as an ideal that can’t be rushed into the “mainstream”. I do agree smaller indie projects are the way to bring the ideas and genre codifications to a wider audience and more fitting with decentralization. There’s definitely a demand for those stories and projects or we wouldn’t be here