… And that grinds my gears, a bit

It must be considered solid terrain and not a hazard. I assume that this is treated like a physical feat, rather than a supernatural one, so the monk would get stuck in the web trying the dash through. The animation, however, uses the same as levitation, and you can levitate over the webs when levitating from a potion.

I interpret use of this animation of the monk “flying” as acrobatic flips and maneuvering to avoid traps or stuff on the floor. So is the web stretching from floor to ceiling? If so, why can you levitate through it? Seems inconsistent.

  • 00-Evan@lemmy.worldM
    link
    fedilink
    English
    arrow-up
    8
    ·
    edit-2
    2 months ago

    Cave spinner webs are treated as solid terrain, which does mean that most movement effects can’t go through them, just like they can’t go through walls.

    Levitation letting you go through the webs is actually not intended, thanks for letting me know about that inconsistency, I’ll look into it.

    EDIT: Ah, I see what’s happening. The web effect is actually processing correctly, but levitating makes you immune to the rooted debuff. Perhaps at some point a ‘webbed’ debuff might be more appropriate here, but this is technically intended for now.

    • chonglibloodsport@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      Ahhhh yeah. It would make sense for webs to still catch you when levitating. After all, real spider webs mostly catch flying insects!

    • krakenfury@lemmy.sdf.orgOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Ah ok it all makes sense now.

      So teleportation effects would get through. I haven’t played a rogue in a while, but now I’m interested if his blink ability would bypass web.

      And hunter bow with a projecting enchantment should shoot through it, as well.

      • unemployedclaquer@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 months ago

        I don’t think duelist with an assassin sword can blink through it nor can other blink abilities. I’d imagine the web from a giant mutant spider to be pretty resilient. you can burn it, disintegrate it, or throw something on it though.

  • krakenfury@lemmy.sdf.orgOP
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 months ago

    Also, why can’t monk dash and get stuck in the web? It simply says “target out of range” when attempting.

    • Riversedgeknight1@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      It makes sense that if you selected a tile past a web that the game would tell you that you can’t make it there instead of just throwing you into the web without warning.

  • OlPatchy2Eyes@slrpnk.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    Ought to be an easier way to deal with cave spinner webs. I wish wands would go through them, or at least break them like thrown weapons do.

    • buo@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 months ago

      Throwing a weapon or armor into the web creates a “hole” in it through which the hero, wands and missile weapons can go through.

    • Vencedor@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      I don’t. I like them this way. If magic projectiles could go through, then I’d be in a lot more of awkward situations in open terrains against magic gnolls