• FreeFacts@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    14 hours ago

    That’s not enough, still. It should directly affect the rank too. Get low on behavior score, not only everything they already do, you will also start going down. Because rank is everything to those toxic people, it is the only thing that drives their toxicity.

    The problem with mobas, and most modern multiplayer games, is the visible rank system. Back in the day, with only community hosted servers, people were playing for fun. Then multiplayer shifted to publisher hosted servers where you started playing with one click on the menu. To keep the matches interesting, you needed a system to matchmake fair lobbies, so here comes the ranking. But they made a mistake by making the rank public, because now the players are no longer playing for fun, they are playing to raise their rank - and losing even lowers their rank.

    • DeRp_DaWg@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      13 hours ago

      That’s not enough, still. It should directly affect the rank too.

      I disagree. I think they made the right call to make behaviour score and rank seperate.

      Because rank is everything to those toxic people, it is the only thing that drives their toxicity.

      Not true, I play a lot of unranked and there are many toxic players there as well.

      But they made a mistake by making the rank public, because now the players are no longer playing for fun, they are playing to raise their rank

      Same as before, people play to win regardless of there being a visible rank or not. The game is competetive either way, and competetive games attracts toxic people.

    • Baguette@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      12 hours ago

      Oh, ranking system in video games is a whole other beast to tackle. It’s a both pro and con game design. Games want to promote people perfecting the game and bringing competitiveness in the sphere. That’s not inherently a bad thing. Even in non ranked games, if theres a way to compete people will naturally aim to be the best. There’s just a lot of issues that come with it as well.

      Visual rank is hard. For one, it’s a medal to reward the player. Just like physical sports, winning a medal feels good. It’s an accomplishment that really boosts the feeling of competitiveness in a sport. On the other hand, visual rank in games can be used as a way to put people down. “Oh you’re only _ rank” and all that. Not really easily solvable, considering how many games that have a ranked system. It’s one of the fundamentals of the system that couples everything together.