I really like the idea of a package/dependency manager. It just seems that when ever I am reading a tutorial and they want to import something that is not standard they say write this in to your TOMOL not cargo install it. Like when reading python docs they all say to use pip or something. Sorry it just seems that Cargo is somewhat overlooked or is it just my perception?
cargo install
installs a rust binary to your user space.cargo add
adds the dep to your project by editing yourCargo.toml
.The file is named Cargo.toml. Whatever dependencies you add to there are automatically downloaded by Cargo. You can manage them with
cargo add
andcargo remove
.cargo install
is not the same thing. That installs binaries. I last installed cargo-release to automate the annoying part of managing git tags and crate version number.Cargo is heavily used.
Your tutorial is the odd one.
cargo add <dep>
is a relatively new command. For a long time you had to edit the Cargo.toml file to add a new dependency. So a lot of tutorials still use that as a way of adding a dependency. And other guides often copy from the older ones. They also can describe it this way as a way to introduce the Cargo.toml structure since it is not hard to hand edit.cargo add
is just a convenience after all and it is still worth understanding the Cargo.toml structure.But yes, many people do use
cargo add
for simply adding deps rather than editing the toml file. Though it is not uncommon to edit it by hand either.Makes sense.
Presumably you’re using an IDE or smart text editor to run your code. Otherwise you’d be running e.g.
cargo build
andcargo test
from the command-line quite often.The difference to Pip is that Cargo detects changes in the
Cargo.toml
and will automatically install all the necessary dependencies, when you runcargo build
orcargo test
(or other similar commands). And since your IDE / editor runs these for you, it looks to you like you’re just editing a text file.It should also be said that Pip has a somewhat unusual workflow in that you
pip install
everything, which would normally install it globally into your operating system. And then withvenv
, you kind intercept that to install it into the.venv/
folder in your repo instead.
This workflow doesn’t make a ton of sense, if you always have a repo folder where the dependencies can be installed into, so Rust just doesn’t do it that way.
(In particular, installing dependencies globally quickly causes issues when different projects have different version requirements for the same library.)There is a
cargo install
command, but it’s only for installing applications, not libraries.Almost everyone uses Cargo. I think the only people that don’t are Google and Facebook who will probably be using Bazel or Buck2. I think you’re a bit confused about what Cargo is.
cargo install
is for installing rust programs for your user, not for adding dependencies to your Rust project. Many cargo subcommands can be installed this way, for instancecargo bloat
.- The file you are talking about is called
Cargo.toml
, because it is the file you need to write in order to configure cargo for your Rust project. TOML is the name of the file format. For details, please see the introductory chapter to Cargo in the Rust book. - Cargo recently got a new subcommand called
cargo add
, which allows to add dependencies directly on the command line. However, all it does is to add/edit/remove the respective lines in Cargo.toml. (Personal opinion: I have found it way easier to just edit the file directly than to learn yet another command…)
That said: You still need to edit the Cargo.toml file, even if you solely use
cargo add
to manage your dependencies. That’s because that file contains a lot more information about your project than just the dependencies. For instance the current version, the feature-flags, your name, a link to the public repo,…Maybe I am wrong or my understanding is oversimplified. But the way I understand it is that when you add a dependency to your cargo.toml file, when you run the build rust is going to cargo and downloading those dependencies you added for you and stores the dependencies with project files.
Then when you rebuild it is checking cargo to see if there is a later version and will update according to how you specified the version in the cargo.toml file.
So you are using cargo. it’s basically just automated, so you don’t have to manually interact with cargo the same way you do with pip.
You are confusing cargo and crates.io.
Cargo is the program doing all the downloading of dependencies, crates.io is the official registry (but there are ways to host your own for private crates, e.g. kellnr), Rust is just the compiler and does not do any downloading of anything. For completeness sake, rustup is the program you can use to install cargo, rust and some other tooling and data files.
Cargo is Rust’s build tool. It manages your project, invokes rustc to compile your code, and does a whole bunch of other stuff. When you add a dependency to Cargo.toml, cargo will download and build it the next time you run
cargo build
.You can use
cargo add
to add the dependency to Cargo.toml if you wish, but the result is the same as if you just edited the file yourself.The nice thing about it is that you can see all the direct dependencies for your project by inspecting the Cargo.toml file, and you can edit that file to add or remove dependencies as needed. (check out the cargo-tree command if you want to see all of your dependencies)
To answer your question, yes, most people use Cargo. 😁