- cross-posted to:
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- cross-posted to:
- [email protected]
The format of these posts is simple: let’s discuss a specific game or series!
Let’s discuss Hollow Knight. What aspects do you like about it? What doesn’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!
If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).
Previous entries: Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire
Idk, I know I’m in the minority, but the stuff I don’t experience in a game is just as important as the stuff I do experience.
As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn’t geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say “done, onto the next game”.
I really appreciate when the creators say “not everyone will see everything, and that’s ok, that’s how we intended it”. Elden Ring is really good about this. I’m about to finish my first playthrough, I know ive missed a lot of stuff, but that’s OK, my playthrough was uniquely mine.