@osmand why are you so slow? this is a brand new samsung galaxy s24+

@openstreetmap

  • gigachad@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 months ago

    It’s almost the same speed on my device which has much lower hardware specs. You can open an issue on github, or look if it is already mentioned in one of the other 3,000 (!) open issues.

  • InsertUser@en.osm.town
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    2 months ago

    @mamus @openstreetmap
    It just getting worse the more they do to it.

    It doesn’t even seem to have a cache for locally rendered tiles so if you pan to a new area and pan back you get to wait a second time.

  • Showroom7561
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    2 months ago

    Make sure that you’re using the "Version 2 (OpenGL) map rendering engine in the OSMAnd settings.

    Using offline maps can also help, but I’ve never found it to be smooth like Google Maps (from years ago that I was using it).

    I’m using an older Samsung Note, and don’t have issues with the speed. It has improved quite a bit from maybe 2 years ago.

      • Showroom7561
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        I wonder if it’s a cache/internet issue. Yes, zooming to extreme levels causes some delay. But scrolling through a map zoomed at a reasonable level should catch up very quickly on both offline and online map layers. At least, it does for me, and my phone is like 4+ years old.

          • Showroom7561
            link
            fedilink
            English
            arrow-up
            3
            ·
            2 months ago

            That is annoying.

            Even though I use an offline layer, the online is actually faster to render. It’s like the cache system is broken, even though it clearly works when the device is in airplane mode.

            However, I will admit that OSMAnd is the least performant of the map apps that use OSM data (or any other map/navigation app, really).

            • InsertUser@en.osm.town
              link
              fedilink
              arrow-up
              3
              arrow-down
              1
              ·
              2 months ago

              @Showroom7561 @openstreetmap
              Well yeah, if you get some beefy server somewhere else to do the rendering it will be quicker.
              I don’t know if Organic Maps and the like actually store vector tiles locally to get the speed up or what, but they’re clearly doing something better.

              • Showroom7561
                link
                fedilink
                English
                arrow-up
                2
                ·
                2 months ago

                I tend to only run mapping/navigation software offline, and this type of poor performance has only been noticeable on OSMAnd.

                It’s nowhere near as bad as it once was, but it’s still not great.

      • Showroom7561
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        Just tried it, and it’s unbearable on my device. It may also depend on what map layer(s) you’re using, and the device capabilities.

        V1 was the previous render engine, when pretty much everyone complained that it was too sluggish. LOL