Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
- Long Term Persistence: Enabled
- Replication Layer: Enabled
- Server Crash Recovery: Enabled
- Starting aUEC: 20,000
Changes:
- Launcher 2.0
- Ship AI Pilot Balance Pass
- NPC Locomotion Polish
- Medical Bed Respawn Update
- T3 medical beds will allow respawning up to 20km away
- T2 medical beds (which previously allowed respawning up to 20km) will now allow respawning up to 50km away
- AEGIS Saber Raven Gold Standard
- Made Further Gamewide Client Performance Optimizations
- Interior Map Materials Optimization
- Water Caustics Visual Polish
- Added Character Creator Validations
- VFX Visual Improvements and Fixes
Bug Fixes:
- Fixed - PU - Stanton - UI - Oversized active Armistice Zone icon (STARC-108910)
- Fixed - PU - Stanton - Actor - Respawning - Players who die and then get disconnected before respawning become stuck in a dead state and are unable to respawn
- Fixed - PU - Stanton - UGF - Locations - Bunker elevator does not return up when called (STARC-111250)
- Fixed - Multivehicle - PU - Vehicles / UI - QT effects are breaking HUD UI (STARC-104656)
- Fixed - PU - Gamewide - Using a medpen causes you to drop your weapon
- Fixed - PU - Distribution Centres - Elevators - Several elevator transit carriages created & destroyed immediately
- Fixed - MULTIVEHICLE - PU - Vehicles / Components / Locations - It is possible when vehicles are spawned from fleet manager that radar components and elevator panels can detach from the ship and float permanently in a hangar, causing issues with collisions (STARC-101070)
- Fixed - ARGO Mole / ROC - PU - Vehicle / UI - Vehicle HUD - Mining Mode UI has a variety of defects obstructing gameplay (STARC-88859)
- Fixed - Drake Cutlass Black - Vehicles - Drake Cutlass Black is unable to liftoff from landing pads
- Fixed - PU - Fleet Week 2024 - Actor / UI - Physical Shopping - Physical shopping AR Card is flickering when approached, impacting functionality
- Fixed - Aegis Reclaimer - ALL VARIANTS - Ships / Salvage / Master Mode / UI - Players are unable to access claw in the copilot seat and the UI changes to QT / NAV master mode without any feedback to the copilot (STARC-111581)
- Fixed - Anvil Hornet - ALL Variants - PU - Vehicles - Flight controllers have pitch and yaw rotational max speeds reversed
- Fixed - PU - Stanton - ARC L4 - Locations - Lobby elevators cannot be called (STARC-109845)
- Fixed - Community Localization - PU - Character Customizer / UI - Some labels cannot be localized (STARC-110101)
- Fixed - PU - Law / Infractions / Notifications - Players cannot press charges against another player if they commit infractions against them
- Fixed - PU - Stanton - Locations / Inventory - Users are able to place Hangar flare items in public areas where they cannot be picked back up
- Fixed - MISC Prospector - PU/AC - Vehicles/Balance - Misc Prospector has invulnerable spot for its nose leading to no damage taken (STARC-109000)
- Fixed - PU - Stanton - microTech - Creatures / AI - Kopion are jittering and teleporting when running
- Fixed - PU - UI / Upscaling - Shopping Kiosk UI missing elements when Upscaling is enabled
- Fixed - PU - Stanton - Mission Content / Law - Trespass timer will go to negative numbers (STARC-95347)
- Fixed - PU - Option Menu - UI - “Water - Number of Simulated Regions” going back to Medium between sessions (STARC-104172)
- Fixed - Origin 400i - PU - Vehicles - Life Support / Room System - Two room volumes are missing in the technical deck causing players to suffocate in the 400i (STARC-106700)
- Fixed - Stanton - PU - mobiGlas / Visor Chat - Visor Chat messages remains visible over the mobiGlas
- Fixed - PU - Physical Shopping - Locations - Multiple Locations - Items on display at multiple shops will end in ‘Transaction Error’ when attempting to quick buy
- Fixed - PU - Stanton - Mission Content / UI / mobiGlas - Completing a contract while the mobiGlas is open on the contract does not open the specific contract in the History tab
- Fixed - PU - Runtime Cubemaps - Graphics / Lighting - Runtime cubemaps are taking an excessively long time refresh and / or not refreshing at all
- Fixed - PU - Stanton - Distribution Centers (DC) - Locations / AI - The worker NPCs sometimes use tractor beams to shoot at the player
- Fixed - PU - Actor - EVA - Depending on orientation, player places weapon through their head and neck when ADS
- Fixed - RSI Ursa - PU - Vehicles / Design - Cannot enter Remote Turret
- Fixed - Greycat ROC - Stanton - ROC Mining Laser Not Activating
- Fixed - Crosshair not showing on GRIN_ROC
- Fixed - PU - Character Customizer - Clicking the Character Customizer screen after reviewing your model and going back to it will show T-Posed models
- Fixed - AC - UI / Scoreboard - The Grav Race mode does not show or update player score
- Fixed - AC - Free Flight - UI - It is possible to select ground Vehicles for AC Free Flight mode, which can cause UI problems once in game lobby
Technical Updates:
- Fixed 8 Client Crashes
- Fixed 6 Server Crashes
- Fixed an Out of Memory Crash
- Fixed 2 Vulkan+Upscaling GPU Crashes
- Made Further Entity Graph Stability Improvements
Just in the in game keybinds menu. I just get those Unicode squares and a few symbols like there’s a missing font or unrecognized characters. I have a flight sick with limited buttons, so I used modifiers a lot just to get around. No biggie, anticipation is sexy, hopefully next patch.
I might be wrong since I never tried to bind those keys myself but I thought it’s not supported at the moment? Except for the default keybinds that is. I really hope they’ll do a full rework of the settings menu for 4.0, it’s about time we got something more useful in that regards.