• 4 Posts
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Joined 1 year ago
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Cake day: July 31st, 2023

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  • They aren’t half as shady as every other AAA gaming company. These things are blown way out proportion and CIG is held to double standards. They have crunch time and NDAs for disgruntled assholes? Oh no, the world is over, this company is pure evil like none other! It’s really not a big deal that this one refund has an NDA. Their others don’t, so it’s a weird thing, but to say this is proof of wrongdoing is fallacious grasping. To believe what Massively has to say about Star Citizen is like listening to what fox News has to say about Climate Change. Every little thing they can spin into making cig look bad they take, even things every other company does without issue. Hating SC gets way more engagement and ad revenue then almost any other kind of critical article in gaming. Just look at any post about SC on this community compared to others. It’s insane. And I don’t use that term lightly.


  • Ten years on and you think their growing players count and revenue is still just hype? No. The people who try the game are sticking around. If it was just hype it would have died years ago. It is genuinely fun to play right now. I can tell you this because I’m having lots of fun in it right now. When is the last time you played it?

    Where does any game spend it’s money? That’s not ever public info. The fact that SC is publicly posting its revenue is opening them up to this double standard they are better than other companies with. We know they just bought a massive new building to hire more devs, so the evidence suggests they spend their money on development. They don’t spend any of it on dividends for any already rich ultracalitalist investors because they don’t have any, so they already have every other AAA company beat. (Those investors also invest in gaming journalism).


  • Pitchforks and rabble rousing is fun, but I actually play the game. It is a fun time, worthy of hundreds of hours as it is right now. Many people have thousands of hours. The growing number of players and growing revenue tell a different story than your ill informed guesses and chipped shoulder. This is as much a tech demo as any other early access game. I know this because I actually play it regularly. The lived experiences of the vast majority of players outweighs the angry whinging of people who don’t know what they’re talking about.

    Who cares if it never finishes? It’s fun now. I have had much more than my money’s worth of fun. $50 ten years ago is still paying off in enjoyment now and it’s getting better with every update. This is what the overwhelming majority of the growing number of thousands and thousands of regular players all say. Crying about it doesn’t change facts.




  • CagitoEmulation@lemmy.mlLooking for my first handheld
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    2 months ago

    So price isn’t an issue but the two most popular and common options are are too expensive, ha ha.

    Have you looked at the used tablet/phone market? You’ll get a better picture than a new device of the same price and the older tech won’t matter for emulating old games.







  • CagitoVideos@lemmy.worldLinux Removes Russian Maintainers.
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    2 months ago

    Jingoism. These are private individuals, some of who may oppose Putin. Russian military sympathizers should be removed, no matter where they live, good people should stay no matter what their head of state is doing. If Trump wins, will he remove all Americans? Nope. Jingoism.


  • CagitoGames@lemmy.worldWhatever happened to racing games
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    2 months ago

    Racing in VR is such a great experience, I’d love to see more of it. Simulation and arcade style. But you’re right, we need one with a robust, slow paced progression system. I remember really enjoying unlocking everything in NFS Porsche Unleashed, going through the eras, starting slow but getting slowly faster. Then NFS Underground 2 came out and still stands alone as the best example of racing progression by a large margin. Then it’s like the gameplay design has been going further back in time since then. I am using the same simple progression mechanics in new racers that I used in Sega GT 2002, and they were old then.

    As to why, it feels like they don’t have AAA budgets anymore. The high quality simulator games like the Dirt series have to spend their whole wad getting the physics and performance right, there’s not much left for anything else, so it’s just menus and a simple money system. That’s just my guess, it could just be they need to hire a couple RPG designers among the gear head ones.