Solo developer Orangepixel is celebrating 20 years as a full-time game dev, with an announcement that Heroes Of Loot: Gauntlet Of Power is set to launch in June mixing together dungeon-crawling and horde-shooters together.
Solo developer Orangepixel is celebrating 20 years as a full-time game dev, with an announcement that Heroes Of Loot: Gauntlet Of Power is set to launch in June mixing together dungeon-crawling and horde-shooters together.
Taking things in a bit of a new direction with the frantic bullet heaven genre that’s been made so popular by Vampire Survivors and all the clones, but giving you a bit more adventuring to do at the same time.
You’ll get to use your unique weapon, the Gauntlet of Power, to mount weapons in 8 directions and level them up, unlock new combo weapons and various other additional effects to help you fight the horde of skulls, imps, ghosts, ghouls and other creepy crawly dungeon dwellers as you descend deeper and deeper.
“What if Binding of Isaac and Vampire Survivors had a Zelda like love baby, with a kick-ass weapon system?”
Randomly generated dungeons, items enemies and bosses, you never play the same game twice.
6 dungeons covering 16 levels and a final boss-of-all-bosses battle.
The original article contains 248 words, the summary contains 168 words. Saved 32%. I’m a bot and I’m open source!
This is the best summary I could come up with:
Solo developer Orangepixel is celebrating 20 years as a full-time game dev, with an announcement that Heroes Of Loot: Gauntlet Of Power is set to launch in June mixing together dungeon-crawling and horde-shooters together.
Taking things in a bit of a new direction with the frantic bullet heaven genre that’s been made so popular by Vampire Survivors and all the clones, but giving you a bit more adventuring to do at the same time.
You’ll get to use your unique weapon, the Gauntlet of Power, to mount weapons in 8 directions and level them up, unlock new combo weapons and various other additional effects to help you fight the horde of skulls, imps, ghosts, ghouls and other creepy crawly dungeon dwellers as you descend deeper and deeper.
“What if Binding of Isaac and Vampire Survivors had a Zelda like love baby, with a kick-ass weapon system?”
Randomly generated dungeons, items enemies and bosses, you never play the same game twice.
6 dungeons covering 16 levels and a final boss-of-all-bosses battle.
The original article contains 248 words, the summary contains 168 words. Saved 32%. I’m a bot and I’m open source!