From Discord
🛠️ PATCH 01.000.301 ⚙️
🌍 Overview
For this patch, we have addressed some crashes as well as performance improvements following the decline from the last patch:
- Performance improvements
- Crash fixes
🔧 Fixes
- Fix for a crash that could occur during the post mission end screen
- Fix for crash which could occur when destroying automaton tanks.
🧠 Known Issues [Unchanged since patch 1.000.300]
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
- Reinforcement may not be available for some players who join a game in progress.
- Helldiver may be unable to stand up from crouching when surrounded by enemies.
- Game may crash if the host leaves while dead and rejoins the same play session.
- Game may crash if the player changes the text language while on a mission.
- Various issues involving friend invites and cross-play:
- Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
- Cross-platform friend invites might not show up in the Friend Requests tab.
- Players cannot unfriend players befriended via friend code.
- Players cannot unblock players that were not in their Friends list beforehand.
- Players may experience delays in Medals and Super Credits payouts.
- Enemies that bleed out do not progress Personal Orders and Eradicate missions.
- Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
- Arc weapons sometimes behave inconsistently and sometimes misfire.
- Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Explosions do not break your limbs (except for when you fly into a rock).
- Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
- Planet liberation reaches 100% at the end of every Defend mission.
Here I was thinking this was an intentional mechanic, that the enemies were “dogpiling” you and pinning you to the ground. Glad to see this may get fixed! Nothing worse than having a gang of Hunters lock you down in place while a Charger rears up to send you across the map.