Right now I have the interesting conundrum of wanting to make someone a mod on the comments of my generator but not wanting to just leave the code in the public chat for who knows how long. Best way I think would be an option in commentOptions to list Mods by Id so they can just be clicked and id found and made a mod.

  • BluePower@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    7 months ago

    Hi @[email protected], here I’m making even more suggestions for the comments plugin + some feedback.

    Overall, I love that great new features (such as custom emojis and the onComment thing) has recently arrived into the plugin and I might use both soon in my generators. And there are more suggestions for the plugin (both from me and Allo) that has been neatly listed here:

    • When someone applied a rate limit to their comments, it’s hard to distinguish whether or not the input text at the bottom is disabled, at least in dark mode. A distinguishable color format for disabled input text would be great.
    • The “ping” feature (especially for the admin/mod) as roughly mentioned in the post. Maybe when notifications is turned on it’ll display a rather different format and the comments would be highlighted if it contains a “ping” handle of a name (such as @Polygonal) set by the parameter pingName.
    • A rate limit of how much you can ping based on specific time intervals (just like rate limits on comments)
    • A syntax for getting notifications on all channels except specific ones (for example, if I don’t want to get a notification from the RP Chat in the Hub, I could just write *~!>ch10 or power~!>ch10, or if I wanted to exclude two channels, I could write *~!>ch10,*~!>ch1)

    That was it, I guess. I’ll write some more if I’ve had been thinking of them later.