A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!

  • northendtrooper
    link
    fedilink
    arrow-up
    18
    ·
    8 months ago

    Yaaaas! Learned a lot of his unity. Be curious if he’ll be doing C# or GDS.

      • Hucklebee@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        8 months ago

        I’d argue for not stressing too much about practices when you are a beginner. Learning to code is hard enough already. At first, it’s just important to start creating.

        Software practices are important. But just get code working at all is, as a beginner, more important.

        • NocturnalMorning@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          8 months ago

          I don’t really agree with that. If you teach people bad habits from the beginning they’re going to be hard to unlearn. It’s not difficult to say, don’t put everything in the physics loop, use timers, instancing, and only have things active when you need them to be active.

      • fartsparkles@sh.itjust.works
        link
        fedilink
        arrow-up
        3
        ·
        8 months ago

        You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).