kryllic@programming.dev to Godot@programming.dev · 7 months agoBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.beexternal-linkmessage-square32fedilinkarrow-up1317arrow-down17file-textcross-posted to: [email protected]
arrow-up1310arrow-down1external-linkBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.bekryllic@programming.dev to Godot@programming.dev · 7 months agomessage-square32fedilinkfile-textcross-posted to: [email protected]
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
minus-squareEcho Dot@feddit.uklinkfedilinkarrow-up2·edit-27 months agoAm I writing thinking that you only need to use C# for shaders?
minus-squarefartsparkles@sh.itjust.workslinkfedilinkarrow-up3·7 months agoYou can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).
Am I writing thinking that you only need to use C# for shaders?
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).