Can someone explain or point me towards a good tutorial that explains how to match complex curves, like the PS5 side panels?
I want to make a controller stand that sits on top of my PS5 in it’s horizontal position.
I’m most familiar (but still very beginner) with Fusion 360, but I’m open to trying other software if there’s some killer feature that makes this easier.
Any tips appreciated, thanks.
isn’t this really just Super-NURBS all the way down? I haven’t returned to the market in a few years but from a surface vector perspective it seems like everything is parametric curve systems…