First off, a definition: I define the “abstractness” of an incremental to be based on how much it is removed from other genres. For example, Kittens Game and Clicker Heroes are not abstract – the first is themed around civilization building while the second one takes mechanics from RPGs. Meanwhile, Prestige Tree is a prime example of an abstract incremental game since its themes and mechanics don’t seem to have any clear origin in other genres. Swarm Simulator would still be abstract, although less so since the game has a semi-realistic theme.

So then, the question - Do you have a preference for more abstract incremental games or for incremental games that incorporate more elements from other genres? What aspects about your preference make you prefer them? And how do you think the group you don’t prefer could improve?

Personally, I like the idea of less abstract incremental games since they seem to provide more of a sense of “doing something” (even when I know this isn’t the case). However, I find myself more often than not rejecting most games of that kind since they don’t live up to my expectations. The more abstract incrementals are easier to get into and because of that I find myself playing them more frequently.

  • Elevator7009@kbin.run
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    1 month ago

    Swapped links!

    I figured on the Fediverse, the norm about “don’t necropost” might be a little less strict. At least on my instance, I see this, the weekly posts, and one other post about making meaningful content as the only posts here, so I figured I was cleared to engage.

    Glad you’re here!