• originalucifer@moist.catsweat.com
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    8 months ago

    the entire vr space is a solution waiting for a problem. gaming seems the only practical application and it just cant turn out anything to trigger mass adoption.

    • Poutinetown
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      8 months ago

      Honestly I feel 3D video production is a huge missed opportunity. I don’t mean YT videos played in a VR screen, but actual 360-captured videos specifically designed for VR. Would probably work for MVs.

      • Buddahriffic@lemmy.world
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        8 months ago

        The ability to control where the audience is looking is pretty significant in produced videos. Not only does it ensure (or makes more likely) they see what you want them to see, it also means they won’t see what you don’t want them to see, like the crew of people doing support tasks in various places out of frame. The limited field of view makes production significantly easier.