alessandro to PC Gaming · 1 year agoAfter Ubisoft's AAAA games decree, in comes the indie developers' triple-I initiativewww.destructoid.comexternal-linkmessage-square14linkfedilinkarrow-up186arrow-down12
arrow-up184arrow-down1external-linkAfter Ubisoft's AAAA games decree, in comes the indie developers' triple-I initiativewww.destructoid.comalessandro to PC Gaming · 1 year agomessage-square14linkfedilink
minus-squaremassive_bereavement@kbin.sociallinkfedilinkarrow-up1·edit-21 year agoWhat I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).
What I understood was that a large budget also demands lower risks and therefore designers target conservative game mechanics, derivative themes and money making schemes (e.g., micro transactions).