Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

    • r00ty@kbin.life
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      9 months ago

      Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

      But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

    • owen
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      9 months ago

      Nah, cause it could be a procedure like

      1. x is between 1 and 5
      2. recoil = Right*x + Up*4x

      So you can learn to resist the average recoil