• AutoTL;DR@lemmings.worldB
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    4 months ago

    This is the best summary I could come up with:


    While not as fast-moving as Valve’s VKD3D-Proton downstream used by Proton / Steam Play, Wine’s VKD3D is out today with a new feature release for this Direct3D 12 API implementation built atop the Vulkan API.

    VKD3D 1.11 now allows compiling legacy Direct3D bytecode to SPIR-V and also has initial HLSL compiler support for compiling effect profiles.

    Plus there’s the usual bug fixes, performance improvements, and other smaller feature work found in VKD3D 1.11.

    • Initial support for compiling legacy Direct3D bytecode to SPIR-V. - Initial HLSL compiler support for compiling effect profiles.

    • Miscellaneous bug fixes and performance improvements.

    More details on VKD3D 1.11 via WineHQ.org.


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