simple@lemm.ee to Games@lemmy.worldEnglish · 1 year agoTRIBES 3: Rivals enters early access on March 12store.steampowered.comexternal-linkmessage-square15fedilinkarrow-up199arrow-down17 cross-posted to: [email protected]
arrow-up192arrow-down1external-linkTRIBES 3: Rivals enters early access on March 12store.steampowered.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square15fedilink cross-posted to: [email protected]
minus-square1984@lemmy.todaylinkfedilinkEnglisharrow-up4arrow-down3·edit-21 year agoYes but not at this kind of modern graphics level. I’m assuming that is the reason but not sure… Maybe it’s just picking the easy route also.
minus-squareaksdb@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·1 year agoTribes (2) was pretty high end back then too. We shouldn’t be taking steps back.
minus-squareampersandrew@kbin.sociallinkfedilinkarrow-up2·1 year agoIf your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.
minus-square1984@lemmy.todaylinkfedilinkEnglisharrow-up1·1 year agoI would have thought that more users made it easier to find a match? Can you elaborate?
Yes but not at this kind of modern graphics level.
I’m assuming that is the reason but not sure… Maybe it’s just picking the easy route also.
Tribes (2) was pretty high end back then too. We shouldn’t be taking steps back.
If your game relies on matchmaking, more players makes that problem way harder to solve. The best way to reduce queue times is to reduce players.
I would have thought that more users made it easier to find a match? Can you elaborate?