• PhreakyByNature@feddit.uk
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      4 months ago

      Great resource and explains so much with pretty solid examples. Thanks for sharing! I used to PC game on my Dell (Sony), flat CRT for years, and then an IBM Trinitron too until I moved to a pure laptop for a bit (17" Vostro) and eventually on to LCD.

      Until 2013 I used to play Wii on a 36" Philips CRT, even though the other room had a larger plasma.

      Here is how I was set up back then.

    • GreyBeard@lemmy.one
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      4 months ago

      Now that we have 4k HDR displays, tools are starting to popup to accurately emulate the CRT look and feel. 1080p wasn’t enough to catch all the subtle details, but we are finally there. Kinda cool to see the age of CRT never fully died.

    • jballs@sh.itjust.works
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      4 months ago

      I wonder if there’s a way to emulate the old CRT displays. My brother built an arcade cabinet, but it’s got a modern monitor in it so the graphics don’t quite look right.

      • squeakycat@lemmy.ml
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        4 months ago

        There are some very convincing shaders that work really well to emulate the look. I sold my consoles long ago and may have a faulty memory but the right shader looks just like I remember.

      • Rebels_Droppin@lemmy.world
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        4 months ago

        OLED is as close as you can get for response times and color depth. It lacks some subtle glow and blending that you get with CRTS

      • TwanHE@lemmy.world
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        4 months ago

        There are some hardware scalers that work really well. But most that offer good compatibility with a wide range of older consoles cost about as much as a complete high end pc to run an emulator on.

  • yamanii@lemmy.world
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    4 months ago

    This is why you use emulation to enhance it, then it becomes the game that was in your mind, also crt shaders.

    • fiercekitten@lemm.ee
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      4 months ago

      I just saw a video of someone playing the original Final Fantasy VII via emulation with “4K” rendering of the character models and such, but seeing them juxtaposed against the original backgrounds didn’t look right and made my brain upset. In cases like this, I think it’s possible to have too much enhancement, and our brains are happier filling in the missing detail.

  • Codex@lemmy.world
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    4 months ago

    Our young minds could barely handle those dozens of terrifying polygons!

  • Corroded@leminal.space
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    4 months ago

    I feel similar going back to the PS3/Xbox 360 era when so many games had that piss/shit filter. Ex. Grand Theft Auto 4 and Resident Evil 5

    • MotoAsh@lemmy.world
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      4 months ago

      For a counter-example, DragonHeart is unironically solid CGI that still kinda’ holds up.

      Sure, the task was very different, but George brought those challenges on himself.

  • BabyVi@lemmy.world
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    4 months ago

    Modern games with simplified graphics have a similar phenomena. Battlebit is a good example, after awhile your brain stops noticing the blocky models.

    • The Picard Maneuver@lemmy.worldOP
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      4 months ago

      Stylized art is so much longer lasting than attempts to be cutting edge. It’s the reason why Windwaker looks better now than the other Zelda games of its era.

    • trigonated@lemmy.world
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      4 months ago

      Same with something like Cruelty Squad. Feels like an assault on your eyes at first but it’s amazing how quick you can get used to it making it feel “normal”.

  • MrJameGumb@lemmy.world
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    4 months ago

    This reminds me of the last time I watched the film Event Horizon. The CG scenes look SOOOO BAD! It’s been one of my favorite horror movies since I first saw it as a teenager in the late 90s, and I still love it, but I had no memory of that shitty fake looking cg lol Thankfully that’s not a huge part of the movie